Saturday, November 7, 2015

Mantle is dead AMD way why the

Author: VRerse VR vertical media (code), founder of Nada Jack Spade iPhone 5 Case

Mantle

PC games are more and more cock, and was one of the catalysts for AMD, huh. In addition to the famous APU, also because the GPU hardware and Mantle API has been appreciated by all.

As hardware performance can be fully released API, which is AMD in 2013 and DICE (combat series), developed in cooperation, then let the stunning nature of the industry. Some games, such as Dragon age, Star Trek series, such as citizens, as well as the field has begun to support the Mantle.

Therefore, when AMD announced at GDC in March gave up Mantle to support DX 12 o'clock, we express a deep surprise.

Mantle

Star Trek citizen game

Vice President of AMD vision-aware computing Raja Koduri mentioned in the blog, they will not be scheduled Mantle 1.0 SDK publicly available, and recommended that the developers "will focus on the DX12 or GLnext".

This means that Mantle is dead. Jack Spade iPhone 5 Case

AMD Chief Scientist Richard Huddy of the game is the main promoter of the Mantle, also mentioned in the recent Future of Compute Summit AMD the Mantle. His opinion will be the key.

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"The first thing to understand, we are not abandoning Mantle or how. In the year 2015, Mantle graphics API have been widely used, and solved a lot of issues. Besides DX12 has many similarities in concept, Mantle also laid the foundations for new OpenGL API for platform compatibility Vulkan. "

Mantle

Games AMD Chief Scientist Richard Huddy

"AMD Mantle API provides to the Khronos as the basis of Vulkan graphics API. Vulkan is a platform API of the industry-wide standards, and to reach beyond system for countless gamers desire. "

In addition to company like Blizzard, few developers have the energy to respond to achieve the requirements of the whole platform. Thanks to AMD, the situation may change.

Provide criteria for VR

"The Mantle can be used as a basis for a transparent level DirectX to developers and game players to provide benefits of LiquidVR can. Mantle internally as a separate API will continue to improve, and for wanting to sophisticated team to provide individual help. "

When it comes to LiquidVR,Huddy believe that VR can have application beyond the game more.

"LiquidVR are a bunch of features and an SDK, we plan to release to developers. This will allow our technology partners have begun to address some of the current problems in the VR, such as reduce latency, increase smoothness as well as increase the frame rate. "

Although we do not know the Mantle will turn out to be great company acquired a monopoly of a unique technology, but now AMD tried to make the open core technology becomes more pervasive, similar to the Valve to the Lighthouse open source as it intended. In this way, PC game market the pie is going to get bigger, we had meat to eat.

When Microsoft announced the DX12, Mantle would have been in time. But a closer look, even documentation of various Mantle and DX12 there are substantial similarities, but Microsoft, the heart is the soul of agricultural enterprises.

Mantle

HTC Vive

"AMD did not say Mantle DX12 is part of the bottom is more appropriate to say that Mantle turn on API development times and DX12 have many similarities. Both of them are faster than before, more efficient, and less power consumption. "

This also implies that new features may be more beneficial to AMD hardware. For example, the asynchronous shader will be able to make the game a big stage. The DX12 and Vulkan, will support the asynchronous shader, its most important role is to make idle GPU is used, theoretically allows GPU really fully loaded, greatly improve rendering efficiency.

Several games already integrates asynchronous shader, continually growing

That's not all. Another exclusive part of AMD hardware is arranged multiple modes (Multi Mode Scheduler) – allows users to arrange graphics and computing tasks at the same time cross. "Sorter can be bubble free filling in useful tasks. "

Prior to that, AMD and nV has always been to create the most powerful GPU hardware. But now, it seems, efficiency is more important.

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